How Do You Play the Golf Card Game?

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Golf is a simple yet strategic card game that’s great for 2–6 players. The objective is to finish with the lowest score after a set number of rounds (commonly 9 or 18). Players try to replace high-value cards in their tableau with lower-value ones by drawing, swapping, and discarding — similar to the sport, lower is better.

To begin, deal each player 6 cards face down (arranged 3x2) or sometimes 9 cards (3x3) depending on the variant. Players may look at two of their cards (often the two in the center row) but keep the rest hidden. The remaining deck is placed face down to form a draw pile and the top card is turned face up to start the discard pile. Setup and secrecy matter because knowing which cards to replace is the core of strategy.

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On a turn, a player draws from either the draw pile or the discard pile. If you draw a card you want, you may swap it with one of your face-down or face-up tableau cards and discard the replaced card. If you draw a card you don’t want, you discard it immediately. Some versions allow you to discard and then flip one of your face-down cards face up instead of swapping. Always think two moves ahead: consider how the swap affects future options and what you reveal to opponents.

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Rounds continue clockwise until one player has all their cards face up; that player then calls "last turn" (or knocks) and every other player gets one final turn. After the final turns, players reveal remaining face-down cards and total their score for the round. Number cards count at face value, face cards usually count 10, and aces count 1 (common scoring). Some variants use jokers as wilds (often negative or special values). Scoring rules can vary, so agree on them before you start.

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There are popular scoring and play variations: in “Six-Card Golf” you use 6 cards; in “Nine-Card Golf” you use 9. Another common rule awards bonus points for making pairs or columns of identical ranks, which subtract from your total score. Some play with a “power card” rule — flipping a joker or specific rank changes play dynamics. These house rules add depth and strategy — decide upfront which variant you’ll play.

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Strategy tips: early on, focus on exposing low cards and replacing high ones quietly. Keep track of cards in the discard pile to infer opponents’ tableaus. If you take from the discard pile, you must usually use it immediately to swap — that reveals intentions, so use it only when it gives clear benefit. Balancing risk (revealing cards) and reward (reducing score) is the heart of good Golf play.

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End-of-game and scoring: after agreed rounds, sum each player’s round totals. The player with the lowest cumulative score wins. Tiebreakers are usually resolved by playing extra holes (rounds) or checking the lowest single-round score. Consistency across rounds is more important than a single lucky low round.

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In short, Golf is easy to learn but offers strategic depth through hidden information, careful card selection, and timing. Play a few practice rounds with agreed variations to find the house rules you enjoy most, and you’ll quickly appreciate how a simple swap or well-timed reveal can change the entire game.

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Quick recap: set up a hidden tableau, draw and swap to lower your card values, monitor the discard pile, and aim for the lowest cumulative score across agreed rounds. Enjoy — and may your short game be sharp!
 
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