Points Scored by Making Your Contract in Bridge

ShallNoiseUpon

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This handy table for bridge players shows how many points you score if you make your contract. Your bridge score depends upon which suit you end up in (including notrump) and how many tricks you take.
For example, if spades are trumps and you bid for eight tricks and you take exactly eight tricks, read across the spade line to see that you scored 60 points. If you don't make your contract, you don't have to worry about this table because you don't score any points, the opponents do!

Note: Game = 100 points. There are bonuses for bidding and for making 100 points or more on one hand.

Tricks Taken 7 8 9 10 11 12 13
Notrump 40 70 100 130 160 190 220
Spades 30 60 90 120 150 180 210
Hearts 30 60 90 120 150 180 210
Diamonds 20 40 60 80 100 120 140
Clubs 20 40 60 80 100 120 140
 
In the game of bridge, scoring points for making your contract is a fundamental aspect that drives strategy and competition. When a partnership successfully fulfills the number of tricks they contracted to take (as determined by the bid), they earn points based on several key factors: the level of the contract, the suit or notrump designated, and whether the contract is a partscore, game, or slam.
Partscore contracts (where the total trick points fall below the threshold for game) award points based on the trick value of the suit. For example, clubs and diamonds (minor suits) yield 20 points per trick beyond the first six, while hearts and spades (major suits) give 30 points per trick. Notrump contracts start at 40 points for the first trick above six, then 30 points for each subsequent trick. These points are added directly to the partnership’s score when the contract is made.
Game contracts, which require a minimum of 100 trick points, offer larger rewards. Making a game contract (e.g., 3 notrump, 4 majors, or 5 minors) earns bonus points on top of the trick points—these bonuses vary depending on whether the game is played in rubber bridge, duplicate bridge, or other formats. Slams, even more challenging, are contracts for 12 tricks (small slam) or 13 tricks (grand slam). Making a slam adds substantial bonus points, which are often significantly higher than game bonuses, reflecting the difficulty of taking almost all tricks in a hand.
Overall, the point system for making contracts incentivizes partnerships to balance ambition (bidding higher for bigger rewards) with caution (ensuring they can realistically fulfill the contract), making it a core element of bridge’s strategic depth.
 
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