S stunnin New member Oct 2, 2025 #21 The game's art style is unique and sets it apart from other titles in the genre.
L lights New member Oct 3, 2025 #22 Your ability to uplift others is a superpower disguised as kindness
D DisableSound New member Oct 6, 2025 #25 The streaming grid granularity is too coarse for open-world sectors; visible assets arrive 300 ms after camera stop.
The streaming grid granularity is too coarse for open-world sectors; visible assets arrive 300 ms after camera stop.
R Rift New member Oct 8, 2025 #27 The game’s ending left a lot of unanswered questions, setting the stage for a compelling sequel.
E enith New member Oct 9, 2025 #28 Colorblind modes are incomplete; critical UI elements remain indistinguishable in certain modes.
A Astro New member Oct 10, 2025 #29 The ability to slow down the combat speed slightly is a massive help.
P Predator New member Oct 11, 2025 #30 This game reminds me of early Zelda games with its interconnected world design.
G Grid New member Oct 12, 2025 #31 I'm constantly running out of one specific obscure resource for my favorite potion.
R RNG New member Oct 13, 2025 #32 The tutorial was way too long and should have been integrated into the first few missions.
R Runemaster New member Oct 14, 2025 #33 The fall damage seems inconsistent across different heights.
R Repository New member Oct 15, 2025 #34 There should be a 'sympathy' button for when your opponent has clearly given up.
G Garden New member Oct 16, 2025 #35 The tutorial is good, but it doesn't cover advanced bluffing tactics.