How to Play Gin Rummy
Gin Rummy is a classic two-player card game that blends skill, strategy, and a bit of luck. The goal is to form valid combinations of cards—either "melds" (sets or runs)—and be the first to reduce your unmatched cards (called "deadwood") to zero, or to force your opponent into a losing position. Here’s a step-by-step guide to playing:
1. Setup
Deck: Use a standard 52-card deck. Cards are ranked from Ace (lowest, can also act as high in a run like Q-K-A) to King (highest).Dealing: Each player is dealt 10 cards, one at a time, face down. The remaining cards form thestock pile, placed face down in the center. The top card of the stock is flipped over to start thediscard pile.
2. Objective
Form your 10 cards intomelds:
Sets: Three or four cards of the same rank (e.g., 5♠, 5♥, 5♦).Runs: Three or more consecutive cards of the same suit (e.g., 3♦, 4♦, 5♦; Ace can be low, as in A-2-3, but not wrap around like Q-K-A-2).
Any cards not in melds are deadwood. The goal is to have 0 deadwood (by "going Gin") or to reduce your deadwood to fewer points than your opponent’s (by "knocking").
3. Gameplay
Turn sequence: On your turn, you must first draw a card—either from the top of the stock pile or the top of the discard pile.Discard: After drawing, you must discard one card from your hand, placing it face up on the discard pile.
Tip: Avoid discarding cards your opponent might need for their melds!
4. Going Gin or Knocking
Going Gin: If all 10 of your cards form valid melds (no deadwood), you can immediately end the round by placing your cards face up and declaring "Gin." You score 25 points plus the total deadwood points in your opponent’s hand.Knocking: If your deadwood totals 10 points or fewer, you can "knock" by placing a knock card (or tapping the table) to end the round. You then lay out your melds, and your opponent can lay off their cards onto your melds (if possible) to reduce their own deadwood. The player with fewer deadwood points scores the difference; if tied, the knocker loses the round.
5. Scoring
Gin: 25 points + opponent’s deadwood.Knock win: Difference between opponent’s deadwood and yours.Underknock: If your opponent’s deadwood is lower after laying off, they score the difference instead.Bonus: The first player to reach 100 points (or a predetermined total) wins the game, with an additional 100-point bonus.