Bridge For Dummies Cheat Sheet
Arguably, bridge is one of the greatest card games ever. Not only is it a lifelong pastime, but it also enables you to make lifelong friendships as it's a partnership game. From the four phases of playing a bridge hand to some expert advice on bidding, this cheat sheet helps you get started with playing bridge and then refine your game to increase your chances of winning.
The Four Phases of a Bridge Hand
Each hand of bridge is divided into four phases, which always occur in the same order: dealing, bidding for tricks, playing the hand, and scoring. Here’s a summary of each phase:
Dealing
The game starts with each player seated across from their partner. The cards are shuffled and placed on the table face down. Each player selects one card, and the one who picks the highest card deals the first hand, but not before the player to the dealer’s left cuts the cards. (After each hand, the dealing rotates to the left so one person doesn’t get stuck doing all the dealing.)
The cards are dealt one at a time, starting with the player to the dealer’s left and moving in a counterclockwise rotation until each player has 13 cards (yes, you deal the entire deck of cards).
Wait until the dealer distributes all the cards before you pick up your hand. That’s bridge etiquette. When each player has 13 cards, pick up and sort your hand, using the following tips:
You can sort the cards in any number of ways, but consider sorting your cards into the four suits for easy reference.Separate your black suits (clubs and spades) from your red suits (diamonds and hearts) so that you don’t confuse a black card for another black card, or a red card for another red card. It’s a bit disconcerting to think you’re playing a heart, only to see a diamond come floating out of your hand.Hold your cards back, way back, so only you can see them. It’s difficult to be a winning bridge player when your opponents can see your hand.
Bidding for Tricks
Bidding in bridge can be compared to an auction. The auctioneer tells you what the minimum bid is, and the first bid starts from that point or higher. Each successive bid must be higher than the last, until someone bids so high that everyone else wants out. When you want out of the bidding in bridge, you say “pass.” After three consecutive players say “pass,” the bidding is over. However, if you pass and someone else makes a bid, just as at an auction, you may re - enter the bidding.
In bridge, you don’t bid for cars, art treasures, or precious gems; you bid for something truly valuable — tricks. The four players each place a card face up on the table, and the highest card in the suit that has been led takes the trick. Since each player has 13 cards, 13 tricks must be fought over and won in each hand.
Think of bidding as a forecast of how many of those 13 tricks your partnership (or your side) thinks it can take. The bidding opens with the dealer and moves to their left in a clockwise direction. Each player gets a chance to bid. The least you can bid is for seven tricks, and the greatest you can bid is for all 13. A player can either bid or pass on their turn.
The last bid (the one followed by three passes) is called the final contract, which is simply the number of tricks that the bidding team must take to score points.
Playing the Hand
After the bidding for tricks, the play begins. Either your team or the other team makes the final bid. Say that you make the final bid — for nine tricks. Thus, your goal is to win at least nine tricks in the hand.
If you take nine (or more) tricks, your team scores points. If you take fewer than nine tricks, you’re penalized, and your opponents score points.
After the bidding determines who the declarer is (the one who plays the hand), that person’s partner becomes the dummy (no offense intended). The person to the declarer’s left leads, or puts down, the first card (called the opening lead) face up in the middle of the table. The opening lead can be any card of their choosing.
When the opening lead lands on the table, the play really begins to roll. The next person to play is the dummy — instead of playing a card, the dummy puts their hand face up on the table into four proper vertical rows, one row for each suit, and then bows out of the action entirely. After they put down their cards, they say and do nothing, leaving the other three people to play the rest of the hand.
The 13 cards that the dummy puts down are also called the dummy. Yes, the dummy puts down the dummy. Since the dummy (the player) is no longer involved in the action, each time it’s the dummy’s turn to play, the declarer must physically take a card from the dummy (meaning the dummy player’s hand) and place it in the middle of the table. In addition, they must play a card from their own hand when it’s their turn.
The fact that the declarer gets stuck with playing all the team’s cards while the dummy is off munching on snacks may seem a bit unfair. But they do have an advantage over the defenders: they get to see their partner’s cards before they play, which enables them to draft a strategy of how to win those nine tricks (or however many tricks they need to make the final contract).
Scoring
Scoring in bridge can be a bit complex, but here are the basics. Points are awarded based on making or failing to make the contract. If you make your contract, you get points based on the level of the contract and the suit (or no - trump) you bid. For example, a part - score contract (less than 100 points needed to make game) awards fewer points than a game contract. Making a slam (bidding and taking all 12 or 13 tricks) awards significant bonus points.
If you fail to make your contract, your opponents get penalty points. The number of penalty points depends on how many tricks you were short of your contract and whether the contract was doubled or redoubled.
Bidding Basics
Opening Bids
1 - level bids: When you open the bidding with a 1 - level bid (e.g., 1♣, 1♦, 1♥, 1♠), you are showing a hand with at least 12 high - card points. The suit you bid is your longest or strongest suit.2 - level bids: A strong 2 - bid (e.g., 2♣) shows a very strong hand, usually with 22 or more high - card points. Other 2 - level bids (e.g., 2♥, 2♠) can be weak two - bids, showing a long suit (usually 6 - card) and a relatively weak hand (about 6 - 10 high - card points).3 - level bids: Opening 3 - bids (e.g., 3♣, 3♦, 3♥, 3♠) are preemptive bids. You are showing a long, strong suit (usually 7 - card) and a hand that is too weak to open at the 1 - level but wants to disrupt the opponents’ bidding.4 - level bids: Opening 4 - bids (e.g., 4♥, 4♠) are also preemptive, often showing a very long and strong major suit (8 - card or more) and a hand that is not strong enough to bid game in a more traditional way.
Responding Bids
When your partner opens the bidding, your response depends on your hand strength and the fit with your partner’s suit.
Positive responses: If you have 6 or more high - card points, you can make a positive response. For example, if your partner opens 1♠ and you have 7 points and 3 spades, you can bid 2♠.Negative responses: With a very weak hand (less than 6 points), you may pass, especially if you have no good fit with your partner’s suit.
Opener's Rebids
After your partner responds to your opening bid, your rebid shows more about your hand.
Minimum rebids: If you have a minimum - strength opening hand (12 - 14 points), you may make a minimum rebid. For example, if you opened 1♣ and your partner bid 1♥, and you have a minimum hand with a 4 - card club suit, you can rebid 1NT if you have a balanced hand.Strong rebids: With a stronger hand (15+ points), you can make a more aggressive rebid, such as jumping in a new suit to show extra strength.
Overcalls & Takeout Doubles
Overcalls: When the opponents open the bidding, you can make an overcall. An overcall in a suit shows a long and relatively strong suit, usually with about 8 - 16 high - card points. For example, if the opponent opens 1♦ and you bid 1♠, you are showing a 5 - card or longer spade suit.Takeout doubles: A takeout double is used when you want your partner to bid their best suit. You make a takeout double when the opponents open the bidding, and it shows a hand with support for the unbid suits and enough strength to compete. For example, if the opponent opens 1♣ and you double, you are asking your partner to bid their longest non - club suit.